Solo developer focused on game development and AI-assisted workflows. I build gameplay systems and scalable architectures in Unity and C#, turning ideas into polished, playable experiences.
In Development - Action / Adventure
A 2D action RPG about exploration, combat and growing stronger with every battle.
A classic-inspired 2D action RPG with tight combat and rewarding exploration.
Cellar Cleanup Simulator · Steam
Developed during my internship at Kiki Games. I built the entire game except the art, including all programming, gameplay systems and implementation in Unity, and took it through to release on Steam.
As a solo developer, I use Claude Code as an everyday part of my development workflow. It helps me move from idea to playable build faster, without a team behind me.
I build gameplay mechanics and systems in C# and Unity together with Claude Code, from player controllers to combat and level logic.
Claude Code helps me track down bugs, review my code and refactor systems so the codebase stays clean as projects grow.
I use Claude to brainstorm game ideas, shape mechanics and write in-game text, keeping creative work moving even when I'm working alone.
Interested in my work or want to collaborate? Feel free to reach out.